![]() Mai Dora is the big boost for your melee dudes and you just slap on resists and life leech for the other stuff. ![]() With the upcoming boost to skeleton magi, this gap for infinity becomes even stronger and it grows even more, the rest of your mercenary setup though is thankfully fairly straightforward and it stays the same. The optimal setup is usually infinity unless you have a large level gap above your opponents, this is because infinity causes a massive drop in defense which is important for your skeleton since they have a relatively low attack rating compared to player characters who do melee regularly. What you think most people would make their mistakes on summoners would be on their personal equipment, though not really, since mostly stacking plus skills is pretty hard to mess up, instead, the big mistake is optimizing for damage per hit in your mercenary equipment. ![]() Though since insights are cheap, it's not a big deal if they die every now and then, you just don't want them to die every game because that can get hard to find enough for socket pull arms. The other dump point is golem mastery, so we're not needing to spend more resources than necessary on our iron golems. The dump skills for the remaining points are going to be a corpse explosion for a reasonable radius as long as it's large enough to hit a cluster of enemies. Your one-point wonders are going to be your revives, your base golems, your summon resist and your choice of curses. This will be more valuable in 2.4 than it is here since the skeleton magi scaling is currently at best, but usually more in the realm of just sad even with lower resistance and conviction. Since we're going magi, we do spend the additional 20 points on skeleton magi just to get them as far along as possible. Then you spend a ton of remaining points on whatever variant you prefer. In terms of skills, we should be focusing on skeletal mage due to the 2.4 patch, Blizzard does change it up a bit from a few of the more common builds, but the reality is ideal summoner builds generally have a lot of points to spare.Īs far as what you do invest in the initial summoner setup for classic builds, it's 20 points in race skeletons for quantity and 20 points in skeleton mastery for quality, and a point in all of your one-point wonders. Since what will be hitting you as a summoner is not going to be blockable, so we don't waste it on dexterity and you'll have no mana problems if you set up the rest of your gear properly and use an inside golem. As usual for most builds, we just get the stats we need for our gear, in this case, the bare minimum strength for setup we want and everything else is going into vitality. One nice thing about the current optimal setup is that it will be made even better with the planned changes. How the optimal setup for Summoner Necromancer While we are looking at the upcoming changes to the skeleton mage as part of this, we're also going to talk about how the optimal setup for Summoner Necromancers is not exactly what you'll find on a lot of build guides.ĭiablo 2 Resurrected 2.4 Necromancer Build Guide - Improvements For The Summoner In 2.4 Today we are looking at a skill tied to an already popular but often misunderstood build - the Summon Necromancer. As part of the journey into preparing for 2.4 D2R, people have been building characters around some of the major skills being modified, so we can look at how they perform prior to the patch's release and after.
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